![]() ![]() ![]() The story itself can be beat in less than 10 hours and about 30 minutes of that is dedicated to story development, the other 9 and a half hours is Kairi recapping the series up to this point, ReMind included. The final kind of stage consists of you hitting notes over an FMV, these are the most traditional kind of songs and much more closely resemble something like Guitar Hero, I have found minimal issue with this stage and think it's the best, apart from getting stars, they're the only stages I play. ![]() during one stage, I hit all the notes most with an Excellent rating, the second highest rating in the game, yet I got hit a number of times and got a "good" rating, whereas the next time, I missed quite a few notes yet didn't get hit at all and received an "excellent" rating, so it seems totally arbitrary whether you do good or bad. Another issue I've found in boss fights is how the battle can feel very random compared to your rating with the notes, for example. Another kind of Stage, a boss fight, can be just as bad if not worse, in these fights an in game recreation of a boss fight from a previous game will play out while you hit notes in the foreground, this is made very difficult by the fact the notes come from the left side of the screen and the bar to hit them is at the right leaning centre, meaning you have very little time to read and press the buttons accordingly. Admittedly I'm biased because I love both KH and rhythm games, however this game has many undeniable flaws, first of all, on the Battle Stages, the most common type of stage, it can be very disorienting to play when the enemies are moving about so much, the path curves and bends, making certain obstacles hard to see, and your characters move around a lot too, these can make it incredibly hard to actually hit notes and can make playing certain stages on Hard an absolute nightmare. First off, only you can decide the monetary worth of anything, however, to me, no Melody of Memory is not worth full price, it offers far less story development than most other games, side games included, and the game itself has a lot of issues and would have been far more appropriately priced at £30. ![]()
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